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 Home » Programming » Graphics » Algorithms and Data Structures

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Collision Detection (12)  


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    Computers » Artificial Intelligence » Vision  (79)


 Web Pages    1 - 10   {46}


 1 - Hugues Hoppe's Homepage
  A collection of research graphics articles.
http://research.microsoft.com/~hoppe/
 
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 2 - comp.graphics.algorithms Frequently Asked Questions
  Basic computations frequently needed in graphics.
http://www.faqs.org/faqs/graphics/algorithms-faq/
 
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 3 - Medical Articles Records GroundTruth
  This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
http://marg.nlm.nih.gov/index2.asp
 
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 4 - Map Projection Overview
  Everything you always wanted to know about map projections, and then some.
http://www.colorado.Edu/geography/gcraft/notes/mapproj/mapproj_f.html
 
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 5 - Stylized Depiction
  Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
http://www.red3d.com/cwr/npr/
 
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 6 - VDSlib: A View-Dependent Simplification Package
  Public domain package for view-dependent simplification and rendering of polygonal environments.
http://vdslib.virginia.edu
 
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 7 - Ray Tracing News
  An infrequent newsletter on ray tracing and general computer-graphics research and resources.
http://www.acm.org/tog/resources/RTNews/html/
 
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 8 - PseudoGrey
  Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
http://r0k.us/graphics/pseudoGrey.html
 
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 9 - Fast Line Drawing Algorithms by Po-Han Lin
  Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
http://www.edepot.com/algorithm.html
 
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 10 - Graphics Gems Repository
  The official site for source code, errata, and addenda to the Graphics Gems book series.
http://www.acm.org/tog/GraphicsGems/
 
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