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 Computers » Programming » Graphics » Algorithms and Data Structures


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Collision Detection (9)  

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Everything you always wanted to know about map projections, and then some.

http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html

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 2 - Map Projection Browse Website open in new window
Very basic grey page with some useful links on map projection.

http://mathworld.wolfram.com/MapProjection.html

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Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder

http://www.mrl.nyu.edu/~bregler/

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Basic computations frequently needed in graphics.

http://www.faqs.org/faqs/graphics/algorithms-faq/

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A grid of intersection routines for various popular objects, pointing to resources in books and on the web.

http://www.realtimerendering.com/intersections.html

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Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.

http://www.red3d.com/cwr/npr/

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Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.

http://www.ibiblio.org/e-notes/Splines/Intro.htm

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An infrequent newsletter on ray tracing and general computer-graphics research and resources.

http://tog.acm.org/resources/RTNews/html/

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Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and ant...

http://www.graficaobscura.com/texmap/

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Public domain package for view-dependent simplification and rendering of polygonal environments.

http://vdslib.virginia.edu

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