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 Web Pages    21 - 30   {46} Go to Algorithms and Data Structures Home 


 21 - Shadow Generation Algorithms
  This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
http://www.cs.cmu.edu/~ph/shadow.html
 
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 22 - STEEL's Programming Resource Page
  A website with information, explanations, and source code about 3D graphics.
http://www.geocities.com/SiliconValley/Park/9784/
 
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 23 - Zime: archaic ornament and data encoding vehicle
  Personal graphical signet for your internet site and/or HTML email.
http://www.zime.de
 
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 24 - Ken Turkowski's Contributions in Computer Graphics
  Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
http://www.worldserver.com/turk/computergraphics/
 
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 25 - Hardware Perlin Noise Demonstration
  Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
http://dunnbypaul.net/perlin/
 
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 26 - Ray Tracing News Index
  Hand-built topic index to some of the articles.
http://www.acm.org/tog/resources/RTNews/html/rtn_index.html
 
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 27 - The Progressive Fans Representation
  A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
http://www.terra.es/personal3/atoniman
 
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 28 - Implicit Surfaces
  3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
http://lbarthe.free.fr/
 
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 29 - 3D Coding Blackhole
  A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading.
http://pages.infinit.net/jstlouis/3dbhole/
 
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 30 - Modeling Sprite Animation Using Finite State Automata
  Article by Diana Gruber on how to model sprite animation in a computer game.
http://www.fastgraph.com/fsm.html
 
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