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 Home » Programming » Graphics » Algorithms and Data Structures

 Web Pages    11 - 20   {46} Go to Algorithms and Data Structures Home 


 11 - An Interactive Introduction to Splines
  Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
http://www.ibiblio.org/e-notes/Splines/Intro.htm
 
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 12 - Chris Bregler's home page
  Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
http://graphics.stanford.edu/~bregler
 
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 13 - A project on Graph Drawing: AGD-Library
  The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html
 
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 14 - HiEnd3D
  Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
http://www.hiend3d.com/
 
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 15 - 3D Object Intersection
  A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
http://www.realtimerendering.com/int/
 
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 16 - Exaflop
  Articles of interest to computer graphics.
http://www.exaflop.org/
 
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 17 - University of Florida Surflab
  Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
http://www.cise.ufl.edu/research/SurfLab/
 
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 18 - Real-time Optimally Adapting Meshes (ROAM)
  A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
http://www.llnl.gov/graphics/ROAM/
 
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 19 - Texture Mapping as a Fundamental Drawing Primitive
  Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
http://www.sgi.com/grafica/texmap/
 
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 20 - Andrew's Autostereogram Pages
  A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
http://www.techmind.org/stereo/stereo.html
 
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