Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder http://graphics.stanford.edu/~bregler
The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet). http://www.mpi-sb.mpg.de/~mutzel/dfgdraw/dfgdraw1eng.html
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience. http://www.hiend3d.com/
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization http://www.cise.ufl.edu/research/SurfLab/
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates. http://www.llnl.gov/graphics/ROAM/
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al http://www.sgi.com/grafica/texmap/
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with. http://www.techmind.org/stereo/stereo.html