Old Fellows Database

Add URL Add URL  Custom Programming  My Sites My Sites  Custom Programming  My Account My Account  Custom Programming  Contact Us Contact Us


Yurtseven.org       

Search only in Algorithms and Data Structures   Search the Web
 Home » Programming » Graphics » Algorithms and Data Structures

 Web Pages    31 - 40   {46} Go to Algorithms and Data Structures Home 


 31 - Inferno Project
  The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
http://inferno.hildebrand.cz/
 
[more pages from this URL]   


 32 - Levels of Detail and Polygonal Simplification
  "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How
http://www.acm.org/crossroads/xrds3-4/levdet.html
 
[more pages from this URL]   


 33 - GFX
  Several articles on real-time graphics rendering.
http://www.hinjang.com/gfx/
 
[more pages from this URL]   


 34 - M Spline
  A new linear best quality and fast algorithm of raster image scaling.
http://www.resampling.narod.ru/
 
[more pages from this URL]   


 35 - Faster 3D Graphics by Not Drawing What Is Not Seen
  Published in Crossroads, the ACM student magazine.
http://www.acm.org/crossroads/xrds3-4/faster3d.html
 
[more pages from this URL]   


 36 - FAQSYS
  A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
http://thorkildsen.no/faqsys
 
[more pages from this URL]   


 37 - Portal Technique for Real-time 3D Engines
  This document describes how you can render a set of 3D polygons using the portal technique.
http://crystal.sourceforge.net/csdocs/portal.html
 
[more pages from this URL]   


 38 - DDJ, July 1995: BSP Trees
  Implementing and Using BSP Trees: Fast 3-D sorting
http://www.ddj.com/ddj/1995/1995.07/dwyer.htm
 
[more pages from this URL]   


 39 - 2D special effects
  A master thesis about various 2D special effects, with example movies.
http://www.dtek.chalmers.se/~d95back/exjobb/
 
[more pages from this URL]   


 40 - Xvox demo
  Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
http://users.belgacom.net/gc610902/
 
[more pages from this URL]   


«« Previous  1  2  3  4  5  Next »»


E-Mail Add URL