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 Web Pages    21 - 30   {30} Go to Games Home 


 21 - Artificial Intelligence (AI) for Computer Games
  Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/
 
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 22 - Logistello
  Othello program written by Michael Buro. Publications, game records.
http://www.cs.ualberta.ca/~mburo/log.html
 
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 23 - Game Semantics or Linear Logic?
  A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
http://www.csc.villanova.edu/~japaridz/CL/gsoll.html
 
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 24 - GIB Research
  Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
 
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 25 - Hannibal and Brutus
  Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results.
http://www.cam.org/~bigjeff/Hannibal.html
 
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 26 - Steering Behaviors
  Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
http://www.steeringbehaviors.de
 
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 27 - ASCII Robot Soccer
  Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www.cs.cmu.edu/~trb/soccer/
 
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 28 - Command Forces Simulation (CFOR)
  Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
http://ms.ie.org/cfor
 
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 29 - CGF-AI Links to Game AI and Tactical AI Resources
  A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
http://www.cgf-ai.com/links.html
 
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 30 - Goal Seeker -- Solving the 15 Puzzle
  A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
http://sourceforge.net/projects/goalseeker/
 
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