Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links. http://ai4games.sourceforge.net/
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation. http://www.csc.villanova.edu/~japaridz/CL/gsoll.html
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors. http://www.steeringbehaviors.de
A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI. http://www.cgf-ai.com/links.html
A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework. http://sourceforge.net/projects/goalseeker/