Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links. http://www.red3d.com/cwr/steer/
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface. http://www.simbionic.com
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems. http://www.cs.ualberta.ca/~games
Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities. http://www.robinupton.com/research/phd
Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected. http://www.kynogon.com
The GRID WARS Challenge is a parallel programming challenge where developers submit battle programs that fight for control of parallel processors. http://www.gridwars.com/
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere! http://www.gamedev.net/reference/list.asp?categoryid=18
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment. http://www.ai-center.com/projects/excalibur/