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    Computers » Programming » Games  (211)


 Web Pages    1 - 10   {30}


 1 - RoboCup: The Robot World Cup
  Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
http://www.robocup.org
 
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 2 - Home Page of the International Computer Games Association (IGDA)
  Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
http://www.cs.unimaas.nl/icga/
 
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 3 - Chinook
  Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/
 
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 4 - Game AI
  Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html
 
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 5 - Machine Learning in Games
  Review of research and implementations in Backgammon, Othello, soccer, and other games.
http://satirist.org/learn-game/
 
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 6 - The Game AI Page
  Building Artificial Intelligence into Games
http://www.gameai.com/
 
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 7 - AAAI page on Video Games, Toys, Robotic Pets & Entertainment
  AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online.
http://www.aaai.org/AITopics/html/video.html
 
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 8 - IGDA - Artificial Intelligence Special Interest Group
  IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
http://www.igda.org/ai/
 
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 9 - AI Wisdom
  Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com
 
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 10 - Amit's Thoughts on Path-Finding
  Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/
 
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