Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games. http://www.cs.unimaas.nl/icga/
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. http://www.cs.ualberta.ca/~chinook/
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games. http://www.gameai.com/ai.html
AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online. http://www.aaai.org/AITopics/html/video.html
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts. http://www.igda.org/ai/
Contains a comprehensive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet. http://www.aiwisdom.com
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications. http://theory.stanford.edu/~amitp/GameProgramming/