A system of research planning and learning utilizing explanation-based learning, partial evaluation, experimentation, graphical knowledge acquisition, automatic abstraction, mixed-initiative planning, and case-based reasoning. [Free]
Carnegie Mellon School of Computer Science. Phd Student. Intersection of computer science and game theory, computer science and economics, multiagent systems, automated negotiation and contracting.
Carnegie Mellon. Euclidean, differential or algebraic geometrical intuitions underlying statistical models and algorithms. Discrete mathematics and sequential models. Applications to textual data, biological sequences, communication networks and privacy.