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HOME Programming Programming Graphics Graphics Algorithms and Data Structures Algorithms and Data Structures
 
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 11 - PseudoGrey Browse Website open in new window
   
  07-January-2012 
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.



 
   
  07-January-2012 
The official site for source code, errata, and addenda to the Graphics Gems book series.



 
   
  07-January-2012 
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.



 
   
  07-January-2012 
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization



 
   
  07-January-2012 
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How ...



 
   
  07-January-2012 
Comprehensive list of publications by L. Barthe on modelling from sketching, point based modelling, subdivision surfaces and implicit modelling.



 
   
  07-January-2012 
Hand-built topic index to some of the articles.



 
   
  07-January-2012 
Published in Crossroads, the ACM student magazine.



 
   
  07-January-2012 
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.



 
   
  07-January-2012 
Technical articles on computer graphics.


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