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HOME Programming Programming Graphics Graphics Algorithms and Data Structures Algorithms and Data Structures
 
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 1 - Xvox demo Browse Website open in new window
   
  07-January-2012 
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided



 
   
  07-January-2012 
Public domain package for view-dependent simplification and rendering of polygonal environments.



 
   
  07-January-2012 
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization



 
   
  07-January-2012 
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.



 
   
  07-January-2012 
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and ant...



 
   
  07-January-2012 
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.



 
   
  07-January-2012 
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.



 
   
  07-January-2012 
A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.



 
   
  07-January-2012 
Hand-built topic index to some of the articles.



 
 10 - Ray Tracing News Browse Website open in new window
   
  07-January-2012 
An infrequent newsletter on ray tracing and general computer-graphics research and resources.


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