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 Computers » Software » Graphics » 3D » Ray Tracing » Research and Papers


 Web Pages    11 - 20   of   26 Back to Research and Papers Home 


Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy ...

http://www-graphics.stanford.edu/papers/metro/

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An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.

http://mrl.nyu.edu/~perlin/noise/

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Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laur...

http://graphics.stanford.edu/papers/shadows/

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Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.

http://www.unchainedgeometry.com/jbloom/papers.html

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Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.

http://graphics.stanford.edu/papers/water-sg02/

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Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.

http://graphics.stanford.edu/papers/bidir/

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Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good sha...

http://graphics.stanford.edu/papers/allfreq/

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Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.

http://www.cs.sunysb.edu/~vislab/projects/amorphous/AmorphousGroup.htm

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Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.

http://radsite.lbl.gov/radiance/papers/

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Andrew Winter's published papers discussing volume visualization and volume graphics.

http://www.custard.org/~andrew/docs/

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