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 Computers » Software » Graphics » 3D » Ray Tracing » Research and Papers


 Web Pages    1 - 10   of   26


Indexes for online version of papers from SIGGRAPH and various other conferences.

http://www.cs.brown.edu/~tor/

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Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.

http://graphics.stanford.edu/papers/veach_thesis/

[more pages from this URL] 


A project trying to capture the surface properties of real-life objects that cannot be effectively captured by any existing lighting models (such as Phong).

http://vision.ucsd.edu/kriegman-grp/research/ibr/

[more pages from this URL] 


Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.

http://graphics.uni-ulm.de/

[more pages from this URL] 


A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains publications, gallery and some links.

http://www.openrt.de/

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Research mostly center around global illumination and monte carlo ray tracing. Contains some environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray tracer.

http://www.cs.kuleuven.be/cwis/research/graphics/

[more pages from this URL] 


Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.

http://graphics.stanford.edu/papers/rtongfx/

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A compendium containing most of the useful formulas and equations for global illumination algorithms.

http://www.cs.kuleuven.be/~phil/GI/

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Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.

http://tog.acm.org/resources/bib/

[more pages from this URL] 


A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.

http://graphics.ucsd.edu/~henrik/papers/

[more pages from this URL] 




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