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HOME Software Software Graphics Graphics 3D 3D Ray Tracing Ray Tracing Research and Papers Research and Papers
 
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  07-January-2012 
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.



 
   
  07-January-2012 
A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains publications, gallery and some links.



 
   
  07-January-2012 
Describes a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya.



 
   
  07-January-2012 
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.



 
   
  07-January-2012 
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.



 
   
  07-January-2012 
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.



 
   
  07-January-2012 
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.



 
   
  07-January-2012 
Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.



 
   
  07-January-2012 
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.



 
   
  07-January-2012 
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.


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