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    Computers » Programming » Memory Management  (21)


 Web Pages    1 - 10   {21}


 1 - The Rule of The Big Two
  Matthew and Bjorn update the well-known Rule of The Big Three, explaining which one of those member functions is not always needed.
http://www.artima.com/cppsource/bigtwo.html
 
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 2 - Counted Body Techniques
  Introduces two key concepts: the use of a generic requirements based approach to simplify and adapt the use of the counted body pattern and the ability to dynamically and non-intrusively add capabilities to fixed types using the runtime mixin pattern.
http://www.boost.org/more/count_bdy.htm
 
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 3 - C++ Memory Management: From Fear to Triumph, Part 1
  This article discusses C++ in the context of several other popular languages. It also describes the kinds of memory errors that can occur in C++ programs.
http://linux.oreillynet.com/pub/a/linux/2003/05/08/cpp_mm-1.html
 
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 4 - C++ Memory and Resource Management
  Stephen Dewhurst discusses how the various features of C++ are used together in memory management, how they sometimes interact in surprising ways, and how to simplify their interactions.
http://www.informit.com/articles/article.asp?p=30642
 
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 5 - Using auto_ptr Effectively
  Explains why auto_ptr neatly solves common C++ design and coding problems, and why using it can lead to more robust code.
http://www.gotw.ca/publications/using_auto_ptr_effectively.htm
 
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 6 - C++ Memory Management: From Fear to Triumph, Part 2
  This article explains design principles that will help keeping memory management error out of C++ code.
http://www.linuxdevcenter.com/pub/a/linux/2003/06/19/cpp_mm-1.html
 
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 7 - Containers in Memory: How Big Is Big?
  Answers the question of how much memory the various standard containers use to store the same number of objects of the same type T.
http://www.gotw.ca/publications/mill14.htm
 
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 8 - To New, Perchance to Throw, Part 2
  Delves deeper into the question of what operator new() failures mean, and how best to detect and handle them.
http://www.gotw.ca/publications/mill16.htm
 
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 9 - To New, Perchance to Throw, Part 1
  Explains why a class that provides its own class-specific operator new(), or operator new[](), should also provide corresponding class-specific versions of plain new, in-place new, and nothrow new.
http://www.gotw.ca/publications/mill15.htm
 
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 10 - Memory Management in C++
  Covers the design of a global memory manager that is as fast and space-efficient as per-class allocators.
http://www.cantrip.org/wave12.html
 
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