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 Home » Programming » Graphics » Algorithms and Data Structures

 Web Pages    41 - 46   {46} Go to Algorithms and Data Structures Home 


 41 - Map Projection
  Very basic grey page with some useful links on map projection.
http://www.astro.virginia.edu/~eww6n/math/MapProjection.html
 
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 42 - Representing a Camera in a 3D Real-time Engine
  This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
http://crystal.sourceforge.net/csdocs/camera.html
 
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 43 - Modeling Ocean Waves using IFFTs
  A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
http://www.markhilgart.com/code/waves/
 
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 44 - GFX: Computer Graphics Programming
  Several articles on advanced graphics programming, mostly 3D-related.
http://xarch.tu-graz.ac.at/home/rurban/news/comp.graphics.algorithms/gfx/gfx_index.html
 
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 45 - Andrija Radovicī's Algorithms
  Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
http://www.andrijar.com/algorithms/algorithms.htm
 
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 46 - BSP Tree FAQ
  How to manipulate and use binary space partition (BSP) trees.
ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
 
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