Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, http://www.sci.utah.edu/
Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques. http://multires.caltech.edu/
The main topics of the conference are: Geometry and Modeling, Rendering, Animation and Simulation, and Interactive Environments. GRAPP 2006 will be held in conjunction with VISAPP 2006: Setúbal, Portugal; 25--28 February 2006. http://www.grapp.org/
Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations. http://www.cs.brown.edu/research/graphics/home.html
Conducts research in real-time 3D model aquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation. http://www.cs.princeton.edu/gfx/
Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications. http://www.cis.upenn.edu/~hms/
Conducts research in the development of new techniques for exploiting high-performance computing technology, promotes the use of scientific visualization within the DoD, makes visualization technology available to DoD researchers, and prepares video prese http://www.arl.hpc.mil/SciVis/
Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization. http://www.gg.caltech.edu/